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Thread Statistics | Show CCP posts - 62 post(s) |

DJ P0N-3
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Posted - 2012.06.05 14:53:00 -
[1] - Quote
CCP Explorer wrote:This is not the reason. We honestly thought we were ready.
Having done some poking about on Sisi before this came out, I'm curious: was there anything in the Sisi feedback that you guys found helpful or important before the TQ release? Many of the issues that are being addressed now were raised before its release. They were fixed shortly after. Was there simply not enough time to fix them before the Inferno launch, but they were identified as possible problem spots? |

DJ P0N-3
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Posted - 2012.06.05 19:06:00 -
[2] - Quote
CCP Goliath wrote:Glarbl Blarbl wrote:Would it be possible for you to write a devblog detailing how CCP decides when a new feature is TQ-ready? I for one would greatly appreciate an inside view of the decision making process. I've considered logging into SISI to check out upcoming features and provide my input -- but as it seems that any feedback given about SISI is ignored, what incentive do I have to do so? I'll talk to some people about getting a/some devblog(s) written about our development processes and go into what you asked for. Don't fall into this trap of thinking that Sisi feedback is ignored though - plenty of feedback received on Sisi results in changes being made and plenty is taken on board but not implemented, for good and for bad. Look at the recent Incursion rebalancing and the continual input Affinity and team Five-0 had from seasoned incursion runners - they made a number of iterations based on that feedback.
I too would like to see a devblog on that if it's possible.
Is there some way you could get a similar feedback stream up and running for the various use cases of the UI? For example, miners would know to submit their feedback in x thread or send to x person, salvagers would submit their feedback to x thread or send to x person, etc. I don't know if that would be easier or harder than forum wrangling in general, but would it be helpful if it was at least divided up so you knew that people with tons of items were mostly affected by performance, salvagers were most often affected by rogue windows, and so on and so forth? |

DJ P0N-3
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Posted - 2012.06.13 17:56:00 -
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CCP Goliath wrote:You know what I'm really enjoying right now? The high levels of interest in our development processes. I was slightly concerned that only 3 people would read the blog  I warn you though, it's going to be pretty dry!
Confirming that I am still interested in this devblog (I have no idea how QA in software works aside from reading The Trenches). And, honestly, it'll be helpful from a Sisi-user standpoint to know where exactly my feedback goes so I know how best to word it and what kinds of bugs/missing features to look for.
Don't let the forum warrioring get you down. |

DJ P0N-3
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Posted - 2012.06.19 12:43:00 -
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A smidgen of belated feedback from the last patch: to whoever programmed in the search text/results being saved in a corp hangar or SMA when you close and re-open said hangar, you are my favorite. If this is a bug, please make it a tickyboxable feature. |
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